Here’s a few more examples of ‘haptic’ design. The top images are of a new speaker concept, designed by Parisian industrial designer Arnaud Lapierre. The Wi-Fi enabled speaker would hook up to any audio device. But you change the volume in a unique way: On the outside of the speaker is an elastic sleeve, that baffles the sound. By stretching or compressing it, you expose openings that modulate how loud the speaker is. So the haptic design does two things: Provides a new, intuitive way to interact with a speaker, and provides a subtle, immediately obvious visual cue of the speaker’s volume.
Another of Lapierre’s concepts is a speaker covered with a thin membrane onto which water can be poured. Light shines underneath, producing a light show from the speaker’s sound waves. It’s like an audio skin on an MP3 player, but totally analog.
I think these ideas are genius and all behind the concept of haptic design. I especially love the water speakers with the visual effect I think they would be amazing to see in real life.
The chair is designed by Danish designer Trine Kjaer. It is made by wrapped thick lengths of cord intertwined with thin strands of copper around carved oak.
"The chair is designed to stimulate the hands with fine and detailed craftsmanship, while the areas touching the back and the seat have a rougher and more tactile character," Kjaer.
I personally love them they look expensive and probably feel expensive and most likely are expensive. But the designer is right when you see them you are just drawn to them you want to reach out and touch them.
I want my design whatever it ends up being to stimulate people, make people want to interact with my design just like these haptic designs.